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AI Insights · Timothy · April 2022

Top 5 Boxing Games on Android in South America, Q1 2022

The top 5 boxing games on Android in South America saw diverse trends in downloads, revenue, and active users during Q1 2022, with significant performances from titles like EA SPORTS™ UFC® Mobile 2 and Real Boxing 2.

Top 5 Boxing Games on Android in South America, Q1 2022

Throughout the first quarter of 2022, the top 5 boxing games on the Android platform in South America demonstrated varied trends in weekly downloads, revenue, and active users. Below, we explore the performance metrics of these leading apps.

EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS showed an impressive start with weekly downloads peaking at 432K in late January. However, downloads gradually declined, reaching around 70.5K by the end of March. Weekly revenue saw a steady increase, peaking at approximately $430 in late February, while active users followed a similar downward trend, starting at 428K in mid-January and dropping to about 98.9K by the end of the quarter.

Punchy Race: Run & Fight Game from CASUAL AZUR GAMES had a fluctuating performance. Weekly downloads began at 194K in late December and saw a decline to around 20.7K by the end of March. Active users mirrored this trend, dropping from 297K in late December to approximately 97.9K by the end of the quarter. Revenue remained relatively low, peaking at $9 in early January.

Gym Heros: Fighting Game by Fighting Arena maintained a consistent download rate, averaging around 42K to 56K weekly downloads throughout the quarter. Active users saw a slight decline from 179K at the beginning of the quarter to around 144K by the end. Revenue was minimal, with occasional peaks, such as $16 in early March.

I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, had stable weekly downloads, ranging from 28.8K to 46.7K. Active users experienced a moderate increase, starting at 90.9K in late December and peaking at 109K in late February. Revenue remained low, with occasional spikes, reaching $27 in late February.

Real Boxing 2 by Vivid Games S.A. showed significant growth in both downloads and active users. Weekly downloads surged from 17.1K in late December to a peak of 52.9K in early March. Active users also increased, starting at 27.6K in late December and reaching 78.1K in early March. Revenue saw a steady rise, peaking at $331 in late February.

These insights are derived from Sensor Tower's data, providing a comprehensive overview of the performance of leading boxing games in South America. For more detailed analytics and trends, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022